![]() Slightly extended the cover on the lower balconies on both sides.The control point is now more closed-off.Fixed missing flatbed truck trailers outside of the diner.Fixed missing collision on red arrow outside Red's first spawn.Blocked off a sightline on the final point.Fixed unintentional perch point just outside Blu's first spawn.Fixed some malformed geometry in Blu's first spawn.Added neutral Train Camera so you can enjoy the Slay Ride.Fixed cubemaps having odd reflections in the center area.Added extra ammopacks in the intel hallways.Fixed issue with teleporters exploding when players used them in the vents.Lowered rocks between middle and the finale.De-cluttered finale roof so that you can travel from balcony-to-balcony.Removed some cover on each team's balconies that preventing being able to spam sentries.Simplified and merged door frames across the map to have fewer obstructions.Fixed non-zero roll on spectator cameras.Fixed Engineers being able to build in Red's final spawn room.Fixed triangulation mismatch on pants and resulting rig issue.Updated the Strasbourg Scholar cosmetic item. ![]() Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer.Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style.Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings.Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30).Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30).Fixed the Pyro's right hand c_model not drawing correctly.Changed the backpack icon to reflect the changes in the item.Fixed the fourth style having only one material, which caused the problems.Fixed clipping/changed rigging in some poses.Updated all models to fix issues with shading on maps.Updated to fix the clipping of the loose hair strand with the forehead.Updated to fix issues with shading on maps.Fixed Soldier's lod0 for style 3 not matching style 1.Fixed Scout's headphones being hidden for style 3.Updated pl_camber to fix a crack in the forward spawn.Updated main menu background to fix missing nomip/nolod settings.Updated the Scruffed 'n Stitched to fix the blue material using the red diffuse texture for the second style.Updated the Carry-Van to fix a problem with the LOD files.The update will be applied automatically when you restart Team Fortress 2. Patience and persistance will see you victorious.Team Fortress 2 Update Released DecemTF2 TeamĪn update to Team Fortress 2 has been released. The horse, though deadly has a limited moveset. If you have a fire sword, or can employ a fire resin, then do so to gain some additional damage for your attacks. This will give you enough time to roll away from his attacks, and also increase the odds of him using his dark magic breath attack, which is very easy to dodge and leaves him wide open. Your best option for this fight is to be agile and evasive. Shields won't do much here, the boss has very heavy hits so your stamina will quickly be erroded. Now it is time to fight the demonic two headed horse. If you seem clear, wait for the carriage to pass then run up and hit the switch on the left side of the lane to lower a gate, then run back to the closest alcove and wait for the carriage to crash. Kill him, then pause for a moment and wait to see if any skeletons come running up. Continue on and find the last skelton mage on the right. Again, wait in an alcove for the Chariot to pass. Wait for the carriage to pass again and then continue on. Once it passes, run up the lane and look left for a mage. Once in the arena, rush the two closest and kill them, then duck into an alcove to avoid the carriage.
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